AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')

function ENT:SpawnFunction(ply, tr)
	local SpawnPos = tr.HitPos + tr.HitNormal * 20
	
	local ent = ents.Create("bigbomb")
	ent.Owner = ply
	ent:SetPos(SpawnPos)
	ent:Spawn()
	ent:Activate()
	return ent
end